shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub
Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
GLES2, Cast Shadow=Off breaks receiving shadow, HTML5 · Issue #28444 · godotengine/godot · GitHub
Implement dithered shadows for semi-transparent objects · Issue #3276 · godotengine/godot-proposals · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
3.5] Mesh merging docs unclear; Doesn't properly restore materials · Issue #61575 · godotengine/godot · GitHub
How to use ArrayMesh or SurfaceTool? Am I being a noob? : r/godot
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
MeshLibrary changes need editor restart · Issue #26775 · godotengine/godot · GitHub
Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub
Grid map changing mesh library .tres sub resource ids when saving scene · Issue #55190 · godotengine/godot · GitHub
Mono] ArrayMesh function AddSurfaceFromArrays does not work in C# · Issue #29640 · godotengine/godot · GitHub
Add methods for getting mesh data · Issue #24081 · godotengine/godot · GitHub
CSGMesh is not updated when it's properties are changed · Issue #46610 · godotengine/godot · GitHub