Smoothing out a mesh - Help & Support - PlayCanvas Discussion
Hi there, I’m building a mesh/terrain generator and well I have a few questions Source project: PlayCanvas 3D HTML5 Game Engine I’m not sure how to smooth out terrains between two different meshes/planes, how can this be achieved? Is there any function or example this beeing done? Thanks Another question: Would it be possible (after mesh generation) to generate different zones by mesh height and apply different textures to meshes, like sand grass etc
baffling. Video
Export Settings – InstaLOD
Mathematics, Free Full-Text
maksdk (@maksdk2) / X
Mesh smoothing in MeshLab
Model Geometry Mesh Smoothing / Phong Angle? - Help & Support - PlayCanvas Discussion
SOLVED] Normal maps disappear behind shadows - Help & Support - PlayCanvas Discussion, anisotropic bilinear trilinear
dev team working closely
Artifacts on model when normal map is applied · Issue #2787 · playcanvas/engine · GitHub