Texture Compression PlayCanvas Developer Site
Texture data is stored in a device's video memory (or VRAM). It is important to ensure that your application does not exhaust VRAM as this can cause undesirable things like browser tab crashes.
PlayCanvas
GLB loading with meshopt compressed textures - Help & Support - PlayCanvas Discussion
Make a Game With PlayCanvas in 2 Hours - GitNation
PlayCanvas, the hidden WebGL editor gem – Da Viking Code
GitHub - yushimatenjin/playcanvas-cli: The PlayCanvas Command Line Tools.
Compress to basis from the outside of PlayCanvas - Help & Support - PlayCanvas Discussion
Texture Compression PlayCanvas Developer Site
Dimana Komitova
PlayCanvas
PlayCanvas - WebGL Games Engine and Editor